Pixis AI

Pixis AI

Pixis AI

How I solved back and forth between designers <> Devs <> stakeholders by establishing design process guidelines

System / process design for Pixis

MY ROLE

MY ROLE

System Design, Strategy, Template

THE TEAM

THE TEAM

Me (Strategy),
Jai Dev (guidance)

TIMELINE

TIMELINE

December 2023 - March 2024

-> Check out the Presentation <-

Pixis was reeling with

Pixis was reeling with

  • High Redevelopment Efforts

  • Difficulty Translating Product Direction into Outcomes

  • Design amnesia hampered innovation since each problem was like starting from scratch

  • Inconsistent Documentation and Handoff

  • Communication Gaps

  • Rapid Scope Changes

  • Pressure for High-Fidelity Designs

To address these issues, we needed to strengthen design process, foster cohesive design culture and ensure consistency and clarity in Figma files

To address these issues, we needed to strengthen design process, foster cohesive design culture and ensure consistency and clarity in Figma files

To address these issues, we needed to strengthen design process, foster cohesive design culture and ensure consistency and clarity in Figma files

Point of view

Point of view

Pixis, as a startup, lacked a standardized process for designers. Each designer had their own style of documenting and handing off designs, leading to inconsistently organized Figma files. This inconsistency caused a significant learning curve whenever someone accessed a Figma file, resulting in frequent back-and-forth communication between designers and non-designers (PMs, stakeholders, developers). To foster a cohesive team environment and solve this issue scalably, I initiated a project to streamline the design process.

Adoption to Ease the Learning Curve

Adoption to Ease the Learning Curve

Starting big on process and guidelines often takes a back seat to developing fast and seeing what sticks to the wall, Thus, the initiative became a team-culture-building exercise.

Starting big on process and guidelines often takes a back seat to developing fast and seeing what sticks to the wall, Thus, the initiative became a team-culture-building exercise.

Key Elements of my Approach

Key Elements of my Approach

01

Involving the Team

Ensuring that team members felt heard and involved, which increased their pride and ownership of the process.

01

Involving the Team

Ensuring that team members felt heard and involved, which increased their pride and ownership of the process.

01

Involving the Team

Ensuring that team members felt heard and involved, which increased their pride and ownership of the process.

02

Demonstrating Value

Clearly showing the value of the initiative to gain buy-in.

02

Demonstrating Value

Clearly showing the value of the initiative to gain buy-in.

02

Demonstrating Value

Clearly showing the value of the initiative to gain buy-in.

03

Setting Clear Endpoints

Making the process endpoints visible and understandable.

03

Setting Clear Endpoints

Making the process endpoints visible and understandable.

03

Setting Clear Endpoints

Making the process endpoints visible and understandable.

04

Solving Real Problems

Focusing on practical solutions to real issues.

04

Solving Real Problems

Focusing on practical solutions to real issues.

04

Solving Real Problems

Focusing on practical solutions to real issues.

Reflecting on My Initial Approach

Reflecting on My Initial Approach

I am a fanboy of Spotify’s design team. I used to read their design articles (I still do). So, without thinking twice, I went through all their resources and blogs for design processes. I spent almost a week researching. Finally, I prepared a solution for our team, and I thought I nailed it.


In the process and upon revisting the above values I realised that What applies to their company is definitely not going to apply to ours.


In a startup like ours, I cannot just go ahead and come up with rules and expect others to follow. You may ask designers to follow some guidelines, but you definitely cannot expect other teams to follow your guidelines. Even if you forcefully try to, it will just become bureaucratic, leading to more delays. In the end, everyone will blame you.


For instance, I wanted to split the process into phases and gate each of the phases with hard-stopper approvals. Until a responsible person approves, you cannot go ahead from the research phase to the wireframe phase, which might sound good in theory but in practice, you cannot just go ahead and split the available team and restructure as you want.

Pivoting to a Practical Solution

Pivoting to a Practical Solution

When I knew my solution was not going to work, I had to find out what would work. I went ahead interviewing people and mapping user journeys. Some interviews were unstructured and some were structured. Some were in person, some were online. With some guidance from our lead, I really enjoyed the whole process considering it was my very first time. Now I had a list of problems that I needed to form a solution for.

By talking to designers I found that,

By talking to designers I found that,

  • Scope of the project was changing from time to time

  • No clear understanding of the problem

  • No transparency was given to designers

  • Communication gap between Designers-Stakeholders-PMs-Devs

  • Subjective feedback and personal bias

  • Gap in understanding the product on many levels

  • No time to do wireframes, PMs demand for Hi-fi designs

  • Developed product won’t look like designed product

By talking to developers I found that,

By talking to developers I found that,

  • Developers work on individual levels

  • They do not refer to our design system; they refer to Material UI

  • Each developer has their own set of development components

  • No communication with the respective designers

  • Some developers do not know how to work with Figma

  • Animations are eyeballed

  • If some use cases are missed by the designer, they add them on their own or upon PMs' knowledge (But they do not reach out to designers)

“The root cause of most problems is sometimes communication. Simple communication can solve a lot of problems. The reason I’m saying it here and not in the solution part is because this was my exact thought while I was interviewing people”

“The root cause of most problems is sometimes communication. Simple communication can solve a lot of problems. The reason I’m saying it here and not in the solution part is because this was my exact thought while I was interviewing people”

“The root cause of most problems is sometimes communication. Simple communication can solve a lot of problems. The reason I’m saying it here and not in the solution part is because this was my exact thought while I was interviewing people”

Key solutions I designed

Key solutions I designed

Let's look at some of the key solutions I've designed to solve the above mentioned problems, you can look at the whole solution and learn more about the process here

Learnings

Learnings

This project taught me invaluable lessons:

  • Tailoring Solutions: Solutions must be tailored to fit the specific context of the organization.

  • Importance of Communication: Clear and open communication is crucial.

  • Adaptability: Being adaptable and willing to pivot is essential.

  • Avoiding Assumptions: Assumptions can lead to ineffective solutions; validation is key.

  • Continuous Feedback: Feedback should be an integral part of the problem-solving process.

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Contact

Get in Touch with me

Send me an Email, I'll get in touch with you

Or come say Hi on my Instagram

Mettalic shape background image

Contact

Get in Touch with me

Send me an Email, I'll get in touch with you

Or come say Hi on my Instagram

Mettalic shape background image

Contact

Get in Touch with me

Send me an Email, I'll get in touch with you

Or come say Hi on my Instagram